package net.minecraft.client.renderer.tileentity;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelEnderCrystal;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityEnderCrystal;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;

public class RenderEnderCrystal extends Render
{
    private static final ResourceLocation enderCrystalTextures = new ResourceLocation("textures/entity/endercrystal/endercrystal.png");
    private ModelBase modelEnderCrystal = new ModelEnderCrystal(0.0F, true);

    public RenderEnderCrystal(RenderManager renderManagerIn)
    {
        super(renderManagerIn);
        this.shadowSize = 0.5F;
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     *  
     * @param entityYaw The yaw rotation of the passed entity
     */
    public void doRender(EntityEnderCrystal entity, double x, double y, double z, float entityYaw, float partialTicks)
    {
        float var10 = entity.innerRotation + partialTicks;
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x, (float)y, (float)z);
        this.bindTexture(enderCrystalTextures);
        float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F;
        var11 += var11 * var11;
        this.modelEnderCrystal.render(entity, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F);
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }

    protected ResourceLocation getEnderCrystalTextures(EntityEnderCrystal enderCrystal)
    {
        return enderCrystalTextures;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    @Override
	protected ResourceLocation getEntityTexture(Entity entity)
    {
        return this.getEnderCrystalTextures((EntityEnderCrystal)entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     *  
     * @param entityYaw The yaw rotation of the passed entity
     */
    @Override
	public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks)
    {
        this.doRender((EntityEnderCrystal)entity, x, y, z, entityYaw, partialTicks);
    }
}
