package net.minecraft.block;

import java.util.List;

import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ContainerRepair;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IChatComponent;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.IInteractionObject;
import net.minecraft.world.World;

public class BlockAnvil extends BlockFalling
{
    public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
    public static final PropertyInteger DAMAGE = PropertyInteger.create("damage", 0, 2);

    protected BlockAnvil()
    {
        super(Material.anvil);
        this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DAMAGE, Integer.valueOf(0)));
        this.setLightOpacity(0);
        this.setCreativeTab(CreativeTabs.tabDecorations);
    }

    @Override
	public boolean isFullCube()
    {
        return false;
    }

    @Override
	public boolean isOpaqueCube()
    {
        return false;
    }

    @Override
	public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
    {
        EnumFacing var9 = placer.getHorizontalFacing().rotateY();
        return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(FACING, var9).withProperty(DAMAGE, Integer.valueOf(meta >> 2));
    }

    @Override
	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
    {
        if (!worldIn.isRemote)
        {
            playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
        }

        return true;
    }

    /**
     * Get the damage value that this Block should drop
     */
    @Override
	public int damageDropped(IBlockState state)
    {
        return ((Integer)state.getValue(DAMAGE)).intValue();
    }

    @Override
	public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
    {
        EnumFacing var3 = (EnumFacing)worldIn.getBlockState(pos).getValue(FACING);

        if (var3.getAxis() == EnumFacing.Axis.X)
        {
            this.setBlockBounds(0.0F, 0.0F, 0.125F, 1.0F, 1.0F, 0.875F);
        }
        else
        {
            this.setBlockBounds(0.125F, 0.0F, 0.0F, 0.875F, 1.0F, 1.0F);
        }
    }

    /**
     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
     */
    @Override
	public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
    {
        list.add(new ItemStack(itemIn, 1, 0));
        list.add(new ItemStack(itemIn, 1, 1));
        list.add(new ItemStack(itemIn, 1, 2));
    }

    @Override
	protected void onStartFalling(EntityFallingBlock fallingEntity)
    {
        fallingEntity.setHurtEntities(true);
    }

    @Override
	public void onEndFalling(World worldIn, BlockPos pos)
    {
        worldIn.playAuxSFX(1022, pos, 0);
    }

    @Override
	public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
    {
        return true;
    }

    /**
     * Possibly modify the given BlockState before rendering it on an Entity (Minecarts, Endermen, ...)
     */
    @Override
	public IBlockState getStateForEntityRender(IBlockState state)
    {
        return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
    }

    /**
     * Convert the given metadata into a BlockState for this Block
     */
    @Override
	public IBlockState getStateFromMeta(int meta)
    {
        return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(DAMAGE, Integer.valueOf((meta & 15) >> 2));
    }

    /**
     * Convert the BlockState into the correct metadata value
     */
    @Override
	public int getMetaFromState(IBlockState state)
    {
        byte var2 = 0;
        int var3 = var2 | ((EnumFacing)state.getValue(FACING)).getHorizontalIndex();
        var3 |= ((Integer)state.getValue(DAMAGE)).intValue() << 2;
        return var3;
    }

    @Override
	protected BlockState createBlockState()
    {
        return new BlockState(this, new IProperty[] {FACING, DAMAGE});
    }

    public static class Anvil implements IInteractionObject
    {
        private final World world;
        private final BlockPos position;

        public Anvil(World worldIn, BlockPos pos)
        {
            this.world = worldIn;
            this.position = pos;
        }

        @Override
		public String getCommandSenderName()
        {
            return "anvil";
        }

        @Override
		public boolean hasCustomName()
        {
            return false;
        }

        @Override
		public IChatComponent getDisplayName()
        {
            return new ChatComponentTranslation(Blocks.anvil.getUnlocalizedName() + ".name", new Object[0]);
        }

        @Override
		public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
        {
            return new ContainerRepair(playerInventory, this.world, this.position, playerIn);
        }

        @Override
		public String getGuiID()
        {
            return "minecraft:anvil";
        }
    }
}
