package net.minecraft.client.renderer.entity;

import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

public class RenderEntity extends Render
{

    public RenderEntity(RenderManager renderManagerIn)
    {
        super(renderManagerIn);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doe
     *  
     * @param entityYaw The yaw rotation of the passed entity
     */
    @Override
	public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks)
    {
        GlStateManager.pushMatrix();
        renderOffsetAABB(entity.getEntityBoundingBox(), x - entity.lastTickPosX, y - entity.lastTickPosY, z - entity.lastTickPosZ);
        GlStateManager.popMatrix();
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    @Override
	protected ResourceLocation getEntityTexture(Entity entity)
    {
        return null;
    }
}
