package net.minecraft.client.renderer.entity;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.util.ResourceLocation;

public class RenderOcelot extends RenderLiving
{
    private static final ResourceLocation blackOcelotTextures = new ResourceLocation("textures/entity/cat/black.png");
    private static final ResourceLocation ocelotTextures = new ResourceLocation("textures/entity/cat/ocelot.png");
    private static final ResourceLocation redOcelotTextures = new ResourceLocation("textures/entity/cat/red.png");
    private static final ResourceLocation siameseOcelotTextures = new ResourceLocation("textures/entity/cat/siamese.png");

    public RenderOcelot(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
    {
        super(renderManagerIn, modelBaseIn, shadowSizeIn);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(EntityOcelot entity)
    {
        switch (entity.getTameSkin())
        {
            case 0:
            default:
                return ocelotTextures;

            case 1:
                return blackOcelotTextures;

            case 2:
                return redOcelotTextures;

            case 3:
                return siameseOcelotTextures;
        }
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    protected void preRenderCallback(EntityOcelot entitylivingbaseIn, float partialTickTime)
    {
        super.preRenderCallback(entitylivingbaseIn, partialTickTime);

        if (entitylivingbaseIn.isTamed())
        {
            GlStateManager.scale(0.8F, 0.8F, 0.8F);
        }
    }

    /**
     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
     * entityLiving, partialTickTime
     */
    @Override
	protected void preRenderCallback(EntityLivingBase entitylivingbaseIn, float partialTickTime)
    {
        this.preRenderCallback((EntityOcelot)entitylivingbaseIn, partialTickTime);
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    @Override
	protected ResourceLocation getEntityTexture(Entity entity)
    {
        return this.getEntityTexture((EntityOcelot)entity);
    }
}
